The amount of praise SCP-087-B had received inspired Regalis to try and create a larger horror game with more content to it, which would eventually become SCP - Containment Breach. The game's sudden rise in popularity made Regalis decide to further expand the game, adding more rooms and randomized events (unofficially referred to as 0.2). It received a lot of praise for its claustrophobic atmosphere and randomized jumpscares. Shortly after SCP-087-B's release Regalis began circulating it through various forums and youtube videos, allowing the game to garner a significant amount of attention. It was developed over the course of one week and was posted to various image boards such as 4chan. ![]() It started off as an extremely simple minigame I wrote one weekend just for fun, but it got so much attention and positive comments that I took it a bit further, adding more floors, different kinds of rooms and random events.Ī short while after the release of the game SCP-087 by Haversine, an experimental horror game based upon SCP-087, Regalis had begun development on an extended version of the game which drifted away from the canonical version of the SCP.
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